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NEW REPLY · NEW TOPIC  > News Mar 11: Meat System I & Last Names
Administrator
QUOTE Posted: Mar 12 2012, 04:58 AM


Staff Team
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Necromancer, Heike
78 IC Posts


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Last Name Requirements
We decided that it would be neat to demonstrate family ties on Torva, with last names. Starting March 18th, last names will be required in character accounts. On March 18th, we'll manually migrate all the active character accounts to their last names.

This means that if your character's name is "Mickey 'Sir Micks' Mouse" but their username was "Mickey", that their username will be changed to "Mickey Mouse". You'd log in with that username, and the same password as before.

Don't wanna wait? Request your last name early (here).



user posted image The Meat System : Part I user posted image
We want to provide a better sense of realism while creating an IC currency for the wolves. And what better currency than food? Where there's money, there's greed, wars, thefts, raids, tributes, and all sorts of other kinds of awesome IC drama. We're still fine-tuning things as we go along, and certain items that cost meat will flux with the economy to keep things balanced.

We'll release the 2nd part of the Meat System next week. And the 3rd part the week after that! Stay tuned...

Here's how it works:


Task: Meat Production
Every wolf that has a "meat producing" job passively produces meat for the pack. Be it a hunter, fisher, mushroom farmer, scavenger; anything that would put food on the table. By passively, we mean that they produce meat implicitly, they don't need to do anything special. If a wolf has multiple duties, then their production is split evenly, so a fisher-warrior would only produce half as much food.

Meat Hoarding
Having food on the table, in the cupboards, and overflowing out the door is never a bad thing! Keep in mind that each wolf (and pup) requires 5 meat per week. Your meat will be updated weekly by an admin. (Every weekend)

Production Levels
Each meat producer wolf starts out at level 1.
    A lvl 1, produces 5 meat per week
    A lvl 2, produces 6 meat per week
    A lvl 3, produces 7 meat per week
    A lvl 4, produces 10 meat per week
    A lvl 5, produces 12 meat per week
    A lvl 6, produces 15 meat per week

Actively Hunting
Actively hunting produces meat as well. Here are some starter numbers, as general guidelines for hunting prey. Meat = (outcome * (hunt + value)) + bonus
    Hunt
    Self-played hunt, +10 meat
    Any normal hunt, +30 meat
    A pack hunt, +50 meat
    Outcome
    Killed Prey: 100%
    Reduced prey's health by 1/2 or more: 50%
    Anything else: 10%
    Bonus
    Every pack mate participated: +20 meat
    Every participant had exit posts: +20 meat
    Value
    (The stated meat value for whatever is being hunted)